GRANNY'S LAST WISH | Let's Play The Long Dark Ep 1 - Part 3 | Episode 1 Ending -Wintermute
After doing a bunch of house chores for the grey mother things got more serious. The last thing she asked me is to pay respect to her daughter which was really emotional, but things must move on. One door closes and another one opens, the grey mother gave us means to progress further into the mountains to find Astrid.
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About The Long Dark :
The Long Dark is a first-person survival video game developed and published by Hinterland Studio. The player assumes the role of a crash-landed bush pilot who must survive the frigid Canadian wilderness after a global disaster.
The game takes place in the frigid Canadian wilderness where the player assumes the role of a crash-landed pilot struggling to survive after a global disaster. The gameplay is stated by the developers to be a "survival simulation that accounts for body temperature, caloric intake, hunger/thirst, fatigue, wind-chill, wildlife, and a host of other environmental factors.
The objective is for the player to survive as long as possible by scavenging and utilizing whatever resources they may find within the world. This includes commodities such as food, water, firewood, medicine, and tools such as weapons, axes, knives and a host of other items. Wildlife is also present, such as deer which can be hunted for food, and wolves and bears which are a constant threat to the player as they venture outside. All items and wildlife are randomly spawned for every new game, so no two games will be alike for the player. Tools and items degrade over time, forcing the player to make careful decisions regarding their condition and their eventual need for repair. Fire, being a primary component, is necessary for warmth and cooking. The player has to forage for wood and fuel on a regular basis to stay alive. The player can also get sick from food poisoning and disease. The Long Dark simulates a full day/night cycle which is a fundamental part of the game. The game also simulates temperature and windchill, both of which are random during every playthrough, encouraging the player to monitor the weather carefully at all times to prevent death from exposure. Initially the game did not feature varied experience modes, but due to player demand, Hinterland added three experience modes to accommodate a range of playstyles, and a fourth mode added later. The easiest mode, "Pilgrim", is for players looking for a more exploratory experience, "Voyageur" is a middle ground and the most well rounded with regard to exploration and survival, "Stalker" offers a more hardcore survival experience, and "Interloper" is for players looking for a punishing, difficult experience.
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