GTA V - Bizarre clothing physics
Some bizarre clothing physics that I discovered while creating a nuke mod. Essentially, all wavy objects such as clothes, building tarps, umbrellas and flags will look like it's being blown by an invisible wind even after the fireball has disappeared. This in turn creates a bunch of weird, schizophrenic spiky shapes.
Explosion.ymt settings:
endRadius = 1253.310000
initSpeed = 1000.000000
decayFactor value = -1.000000
forceFactor = 80000.000000
fRagdollForceModifier = 10000.400
fSelfForceModifier = 10000.000000
To fix this problem, set decayFactor to 1.
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