GtkRadiant & NetRadiant: How to find hidden structural brushes that should be made detailed

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Duration: 5:11
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Hey there! In this video, I'll walk you through uncovering hidden structural brushes that should be detailed using the GtkRadiant and NetRadiant editors. These techniques will apply to both, whether you're using GtkRadiant or NetRadiant. I'll share two methods I use: utilizing the "Select everything" function and leveraging an available plugin. We'll also delve into the significance of the prt-file and how to ensure its presence.

When mapping with GtkRadiant and Netradiant, there are technical differences between structural and detailed brushes. Structural brushes play a significant role in generating the BSP tree, which optimizes rendering and collision detection. On the other hand, detailed brushes, while visually important, don't directly contribute to the BSP tree. Having an excessive number of structural brushes can potentially impact performance during the compiling process. As a general rule of thumb, optimize your map by converting structural brushes that do not have to be structural into detailed brushes. For example, creating a table using structural brushes isn't efficient. Use detailed brushes instead.




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Tags:
tkRadiant
NetRadiant
mapping tutorial
structural brushes
detailed brushes
hidden brushes
level design
game development
mapping techniques
prt-file
brush editing
video tutorial
game design
level editor



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