Guilty Gear Strive - Ky - Corner pressure concept sketch: 6k, 5d, RISC
Analysing my corner pressure I've noticed 5d (tap) is barely used. Mostly because:
1. I didn't lab any conversions off it.
2. Subsequent hits damage is scaled quite a bit.
3. It's not as slow as held version (28f), but still quite slow (20f).
Still, the option is there and given you have meter and managed to build up some RISC, it can be a good alternative to throw. In this particular example I decided to use 6k corner pressure, since:
1. Once you condition people to expect 6k 2k 2d they are usually not as eager to mash.
2. It builds a decent amount of RISC.
3. Pushback was perfect for this conversion.
Alternatively conversion itself can be done from other routes like 2k 6k 5d, but c.S has quite a bit of pushback, so c.S 5d won't allow for RC cancel, meaning you get less damage overall.
For those of you who are skeptical about 5d (tap), 20f is still less then Chipp's Senshuu (OH, last rekka hit), which is 25f, but most of us still eat that crap regardless.
Other Videos By nanashi@gaming
Other Statistics
Guilty Gear -STRIVE- Statistics For nanashi@gaming
Currently, nanashi@gaming has 400,961 views for Guilty Gear -STRIVE- across 367 videos. The game makes up 9 hours of published video on his channel, roughly 77.82% of Guilty Gear -STRIVE- content that nanashi@gaming has uploaded to YouTube.