Guilty Gear Strive - Ky - 6k c.S CH Concept Midscreen
Idk if this can be optimized, tell me if you have an idea. On a side note, I wish we had more options, optimal Ky is kinda all about the same: get em in a shock state, OTG if needed, 6h, DP, DP. Especially in the corner. I can appreciate the damage, but ughh...
I noticed DE after 6h actually connects if c.S is done as a counterhit, which normally doesn't happen afaik, unless you got momentum. Not a big fan of momentum conversions, but c.S CH after 6k is much more realistic if you have suitable pressure (RPS) structure. I also have a feeling the wall is unlikely going to break if you start this midscreen, but you never know...
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