![Guilty Gear Strive - Ky - Throw punish and 6h CH in general](/images/yt/5_/guilty-gear-strive-ky-throw-punish-and-6h-ch-in-general-kr0cu.jpg)
Guilty Gear Strive - Ky - Throw punish and 6h CH in general
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Published on ● Video Link: https://www.youtube.com/watch?v=5_qKR0cubek
0:29 - Inconsistent 5h
2:44 - Universal throw punishes
3:41 - Nago routes
4:14 - Pot routes
4:46 - Sol routes
5:18 - Ram routes
5:50 - Millia routes
6h 214k RTL seems to deal more damage without the flip kick. Not sure why. The implied decision making is this: since 5h is inconsistent, it's generally more beneficial to go 6h RTL when you have confidence the wall is going to break. Otherwise, insert 214k for more distance.
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GGST
Ky
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