GUILTY GEAR Strive Open Beta 2 (PS4) - Day 3 (last) - more I-No before it ends

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Omph, today was rough at the start. Maybe it was the laggy regions but I was helbent to test. Basically from EU every Asian region besides Japan was bad. Even laggy :(. Funny part is Japan is the furthest from my location. Probably just overall bad ISP in those regions :(. Then again it was only a tiny sample. The other that felt bad was Oceania (Australia) and not as bad but I'd say average middle east - again very close so I didn't expect that.

Russia was fine but I think I fought only one player. Why the lobbies where so empty? Well if you know geography you'd figure most people play on EU servers and the other half probably on Asia.

Then the last hour or two I was enough of this bullshit blazing and went on EU.

Online code is great, but it can't do miracles for some regions :(. Every othrer big region was ok to amazing. Still if I have to be objective I can't quite leave it at tha and say it's ok. But hey - it is still the best code, devs can't help with poor ISP or wi-fi users.

As for the matches they were a bit all over. After rough start ok middle part - the players that continued to face me was ok but at the same time I wanted see more characters and play more people. Sadly due to how you are forced - well if you or oppo ranks up or down then it ends - 3 games. Not BO3 but 3 matches total even if you 1st 2. Beats me Arcsystem, whats the logic :P.

That lead to me seen less characters and playing vs less people. As much as probably 3 time less than previous beta. I only couldn't see any May playerrs within those 15-16 hours of 3 days playing the beta. Axl showed up today thankfully.

As for balance I'd say Ram and Sol both are just way too op op. The stood out from the rest - great buttons, big damage, simple combos I can go on. May is probably still up there as well - and quite too spammy.

I think I-No is on the weaker side and very close, maybe a special move away from been horrible. I am more positive after her 1st day, but - sad.

Anji looks good and maybe even strong.

Other characters that stood out due to changes in this beta are the ones that play from range - huge bonus. Hard time to reach them - long range buttons - you can see me suffer a bit vs Axl at the end, was just hard to find a proper way to approach. Faust as well. He might be right after May in power right now. Potemkin to me looked ok still have damage but I played few - had good series at the end where a dude downloaded me after a few games and kick my butt.

Leo I kno was changed he seemeed ok from what I saw. Chipp felt a bit better. I don't quite consider anyone been super weak. I hear people complain about Nago but he has dmg. The blood mechanic is dumb and just needs revisit and how it should work - draining hp should occur in different ways. Gio looked ok, so did Millia and Zato (finally some games with vs him).

Overall I think besides 3 potentially 5 - if range game becomes meta charactes needs tone down 3 - VERY FUCKING GLARINGLY OBVIOUS ARCSYSTEWORKS :). The other start to get into places where a few things can be improved and make em just more fun to play, but dmg wise they feel fine - thats most important to me.

Again Strive is looking great - I'll stay positive overall besides the slowed down pace and see where the devs will take it. Many little things can be said and improved overall about lobbies or menus as well but hey I am casual :P. Hire me for additional help and advice Arcsystem :) - objectivity is my middle name and could use some experience money :(.
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