GZDOOM Sprite Frame Rate Comparisons 35fps, 17.5fps, 11.6˙fps, 8.75fps, 7fps, 5.83˙fps, 5fps & 4.375

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0:00 GZDOOM Sprite Frame Rate Comparisons
0:45 Screen Bigger + Why 35?
1:44 Original Doom Framerates + Telecasting
3:15 Trimming 1 : ( Readability / Interpretation ) + Divisions
6:40 Trimming 2 : Avoid 35fps, Flickering and Professional Standard
9:49 Nitpicking 1 : 7fps - 17.5fps
14:09 FMV CD-ROM Parody = 11.6 even though 17.5 is closer
15:36 Nitpicking 2 : 8.75 - 11.6˙
17:40 Optimisation. Does framerate even matter?
19:20 Actually do the math. It's a lot more frames.
19:36 Optimisation (Cont.)


100frames x 16angles x 5monsters x 4animations = Frames
Frames x 470kb = Image file size for all (5) monsters


make your animations a multiple of their division of tic, otherwise their seams and loops will desynchronize. eg:
// 1 frame for 35fps,
// 2 frames for 17.5fps,
// 3 frames for 11.6*fps,
// 4 frames for 8.75fps,
// 5 frames for 7fps,
// 6 frames for 5.83*fps,
// 7 frames for 5fps &
// 8 frames for 4.375fps.