Hacking (in) Games – Protecting your Games and your Gamers - Daniel Klug, Michael Schwarz GDDG18

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Security is an important aspect in the field of software development - from small mobile applications to large web applications. For an operating system or other crucial applications, security is already part of the design process during development. Still, game developers often do not have security as a main concern, as they do not see games as critical software being targeted. In this talk, we discuss the consequences of neglected security design in games and show that implementing security concepts is not as complicated as it may seem. We show that insecurely implemented games not only allow cheating but can also be used to hurt both game developers and gamers financially. Moreover, we show that bugs in games undermine the security of the platform, often enabling piracy and even exposing the gamer's system to malicious actors. Thus, security in computer games is an important aspect to protect games as well as gamers and their private data.

Michael Schwarz is an Infosec PhD student at Graz University of Technology with a focus on microarchitectural side-channel attacks and system security. He holds two master’s degrees, one in computer science and one in software development with a strong focus on security. He frequently participates in CTFs and has also been a finalist in the […]

Daniel Gruss (@lavados) is a PostDoc at Graz University of Technology. He finished his PhD with distinction in less than 3 years. He has been involved in teaching operating system undergraduate courses since 2010. Daniel’s research focuses on software-based side-channel attacks that exploit timing differences in hardware and operating systems. He implemented the first remote […]

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