Half-Life 2: Episode One with 3D spatial sound (CMSS-3D HRTF audio)
Use headphones only with any virtual surround features turned off.
This is a demonstration of Half-Life 2: Episode One with the Sound Blaster X-Fi Titanium's native CMSS-3D HRTF. This level is a perfect demonstration of HRTF, as the concept of illuminating zombies in the darkness for Alyx to shoot makes for an immersive experience. I will admit that it's been a long time since I last played this expansion, so my gameplay isn't the most professional at times.
This trick works with ANY Source engine game that supports snd_legacy_surround 1: Team Fortress 2, Portal, Counter-Strike Source etc.
HRTF grade:
A-
Settings:
Windows Control Panel: 7.1 speakers
Creative Audio Panel: Headphones
In-Game: 7.1 speakers
CMSS-3D on
MacroFX and ElevationFilter: On
ALchemy enabled (Duration set to 15)
snd_legacy_surround 1
Links:
http://satsun.org/audio/
https://web.archive.org/web/20130702030043/http://connect.creativelabs.com:80/alchemy/Lists/Games/AllItems.aspx
https://4.bp.blogspot.com/-qblTnB7O8yA/T4YPsIcQ7CI/AAAAAAAAAa0/jPnPhFK0b3Q/s1600/hl2ep1logo.jpg
(Use of this logo falls under fair use laws.)
#3dsound #spatialaudio #binaural #3daudio #hrtf #headphones #audiophile #gameaudio #mod #halflife
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