Half-Life - Segmented Speedrun in 39:15 (with jump script) - 60 FPS!

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Published on ● Video Link: https://www.youtube.com/watch?v=cQ3Mpv7xYjA



Half-Life
Game:
Half-Life (1998)
Duration: 39:40
2,189 views
26


Well, this took a while... About 10 years or so? Some where in that range. Yes, I'm serious. This run will make at least 5 people say, "Good god, he actually finished a run", and I'm positive quadrazid will both hate and love me for this. This run has been a cursed project for many years (I could write a book about it), but I finally managed to execute and film it. It took me about an hour and 20 minutes of work, so it's not terrible for a crude first effort.

I've had this general route in mind since the RandomEngy 45 minute run days, just when Spider-Waffle started working away on his 30 minute run, so not a great has changed about it since then, hence why the run is pretty slow by today's standards. You may notice a lot of old tricks and methods from those days, even some dating back to -think.circle- and DopeFish. I wasn't focused on breaking any records or trying to compete with the 21 minute run. I set out to film the run in my head, and that's exactly what I did. I'm aware of and know how to execute a bunch of other tricks that would drop this time substantially, but like I said, I wanted this particular run out there. We'll see if I ever decide to sit down and hammer out a faster run. Until such a time, I'm very pleased with this run.

It's not the most well executed. The best I can say about my Half-Life skills, is that I'm not entirely helpless, but I doubt my movement will garner high praise. I'm happy leaving the really serious hard stuff to the experts, of which I have a new found appreciation for. I apologize to all of you pros who may suffer while watching this, and apologies to Yalter for my lackluster editing. Feel free to let me know if you shed tears of anger, sadness, or both :D

I hope you like the run, it means a lot to me. Thanks everybody!


NOTES:
- I've been abysmal at demo recording for an entire decade, so I didn't bother fiddling with them at all here. Instead, I live filmed the entire run with FRAPs at Half-Size, both for the sake of hard drive space, and a bad pun.
- I edited out every loading screen in the game (upon closer inspection, I did not. I don't know how I missed those... Oh well!), and did my best to stitch together all of those gaps, as well as my segments. It's the first time I've really given Half-Life the editing treatment, so for anyone experienced in the matter, if this is like forks in your eyes, I apologize. Do let me know if I should alter my timing with that in mind.
- Timing begins the very instant the video begins, and ends when the first streak of blue lightning erupts from the giant floating baby's head.
- I mentioned this in the title, but just to go a little more in depths, I am using a jump script. This was ran on the New Gauge Half-Life client, which is amazing. It happens to come with a jump script, where you basically just hold down your space bar and it takes care of everything for you. That's the only script used in this video, I'm not into the object boosting and TAU cannon stuff.

SPECIAL THANKS:
- -think.circle-/Radon for his 56 minute run back in the day that got me into speedrunning
- RandomEngy for his 45 minute run that finally got me into Half-Life speedrunning
- Spider-Waffle for advice on bunny hopping way back when
- executable and acxy for pointing me in the direction of the NGHL client
- quadrazid for answering my myriad of questions, and just dealing with me in general =P
- rayvex owes his success entirely to me
- The Half-Life Tricking group

Hope I didn't forget anyone! If I did, well, if you play Half-Life, there's a good chance that I love you, because of your excellent taste in games.







Tags:
Spasmodic
Gaming
Half-Life
Speedrun
Segmented
39 minutes
slYnki
run
bunny hop



Other Statistics

Half-Life Statistics For Spasmodic Gaming

There are 2,429 views in 3 videos for Half-Life. Less than an hour worth of Half-Life videos were uploaded to his channel, roughly 3.29% of the content that Spasmodic Gaming has uploaded to YouTube.