Halo Reach Playthrough w/JoshBeGaming | Part 18 [FINAL]

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Halo: Reach
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Welcome back to Halo Reach with JoshBeGaming! As always I hope you enjoyed the video, if you want to see more content like this then please consider subscribing.

JoshBeGaming: https://youtube.com/JoshuaBeGaming

What is Halo Reach?

Halo: Reach is a 2010 first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the Xbox 360 console. Reach was released in North America, Australia, and Europe on September 14, 2010.

The game takes place in the year 2552, where humanity is locked in a war with the alien Covenant. Players control Noble Six, a member of an elite supersoldier squad, when the human world known as Reach falls under Covenant attack.

Halo: Reach is a first-person shooter in which players predominantly experience gameplay from a first-person perspective; the game perspective switches to third-person when using certain weapons and vehicles. Gameplay is more similar to Halo: Combat Evolved than later games in the series.

The player's head-up display displays and tracks a player's current weapons, abilities, and health; it also contains a compass and a "motion tracker" that registers moving allies, enemies, and vehicles in a certain radius of the player. The HUD changes when the player pilots aircraft and spacecraft.

In the game's campaign, which can be played alone or cooperatively, players assume the role of Noble Six, a supersoldier engaged in combat with an alien collective known as the Covenant. The Covenant come in eight distinct varieties with different ranks and classes for each type; for example, Elites are the leaders of a group, while Grunts are less intelligent and only dangerous in large groups.

The player character is equipped with a recharging energy shield that absorbs damage from weapons fire and impacts. When the energy shield is depleted, the player character loses health. When the character's health reaches zero, the character dies and the game reloads from a saved checkpoint.

Health is replenished using health packs scattered throughout Reach?'?s levels. The campaign's encounters with enemies are typically large, open spaces with weapons caches, cover from enemy fire and strategic vantage points. New to the Halo series are dogfight sequences set in space.

Reach features updated versions of old weapons, plus new weapons fulfilling various combat roles. In Halo 3, player characters can carry single-use equipment power-ups that offer temporary offensive or defensive advantages. This system of single-use equipment is replaced in Reach by reusable and persistent armor abilities that remain with a character until they are replaced.

The abilities are a jetpack; active camouflage; sprint; hologram, which creates a facsimile of the player running towards a target point; drop shield, which creates a bubble that heals those inside and protects them from a limited amount of damage; and armor lock, which immobilizes the player but grants invincibility for a brief period of time. When playing as Covenant Elites, players also have access to an evade armor ability.

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