Hammer Source CS:GO SDK "Abandoned House" Workflow (4/5) - Terrain & Foliage Tutorial
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In this 4th part of 5 you will see the creation of displacement (terrain) and foliage process for the "Abandoned House" environment. This process can be applied to any game environment you create with Hammer Source.
I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series.
Topics covered in this tutorial are adding and modifying displacement (terrain), texturing the terrain, blending between terrain textures, working with displacement patches and making sure everything is aligned, placing foliage, adding displacement decals and creating additional terrain detail.
Full tutorial text notes can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part4-displacement-terrain.php
All 5 parts are listed below:
"Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU
"Abandoned House" Workflow (Part 2/5) - Texturing Tutorial
https://www.youtube.com/watch?v=g-4o_AcUjYE
"Abandoned House" Workflow (Part 3/5) - Detailing Tutorial
https://youtu.be/7as4TwypmAU
"Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial
https://youtu.be/BfZBhkdjly0
"Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial
https://www.youtube.com/watch?v=3r_nF2RTOiI
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