Hammer Source CS:GO SDK "Abandoned House" Workflow (5/5) - Beyond House, Lighting, Compile Tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=3r_nF2RTOiI



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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Tutorial
Duration: 26:36
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In this 5th part of "Abandoned House" environment you will see the creation for beyond the house sections, lighting, color correction, fixes and compiling. This process can be applied to any game environment you create with Hammer Source.

I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series.

Topics in this tutorial include adding additional props to build up believable non-playable areas, tree cards, additional foliage, updating the sky, updating lighting and fog, tonemap and color correction, bugs and fixes, cubemaps, final compile and screenshots.

Full tutorial text notes can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part5-beyond-the-house.php

All 5 parts are listed below:

"Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU

"Abandoned House" Workflow (Part 2/5) - Texturing Tutorial
https://www.youtube.com/watch?v=g-4o_AcUjYE

"Abandoned House" Workflow (Part 3/5) - Detailing Tutorial
https://youtu.be/7as4TwypmAU

"Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial
https://youtu.be/BfZBhkdjly0

"Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial
https://www.youtube.com/watch?v=3r_nF2RTOiI




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Tags:
level design
cs:go sdk
hammer source
source engine
counter-strike
hammer editor
level editor
game design
game art
color correction
abandoned house
workflow



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