My System for Setting Up Game Environment Projects for Maya LT/Maya, UE4 & Texturing

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80,500
Published on ● Video Link: https://www.youtube.com/watch?v=mX_p0Wb7Zjo



Game:
Unreal (1998)
Duration: 14:25
5,449 views
134


Full Tutorial Blog Post: http://www.worldofleveldesign.com/categories/ue4/my-system-project-set-up-mayalt-maya-ue4.php

When working to create a game environment or custom assets set such as Static Meshes, you'll be using 3d modeling/sculpting software (Maya LT, Maya, 3dsMax, Modo, Blender, Mudbox, ZBrush etc.), texturing software (Photoshop/Gimp, Substance, Quixel etc.) and Unreal Engine 4.

In order to keep all the files organized between different software you need a system. A way to maintain consistency and organize your project files.

Before you start working on any game environment or custom assets project for Unreal Engine 4 here is what to do.




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Tags:
unreal engine 4
project setup
ue4
maya lt
game environment art



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