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In this 2nd part of 5 you will see the texturing process for the "Abandoned House" environment. This process can be applied to any game environment you create with Hammer Source.
I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series.
Topics covered in this tutorial are using nodraw textures to start with and why, replacing textures, texturing the "Abandoned House" environment, texture alignment and scale, texturing shortcuts, re-using textures and importance of maintaining similar color and texture theme.
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