Hammer Source CS:GO SDK "Abandoned House" Workflow (2/5) - Texturing Tutorial

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Published on ● Video Link: https://www.youtube.com/watch?v=g-4o_AcUjYE



Counter-Strike 2 - formerly Counter-Strike: Global Offensive (CS:GO)
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In this 2nd part of 5 you will see the texturing process for the "Abandoned House" environment. This process can be applied to any game environment you create with Hammer Source.

I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series.

Topics covered in this tutorial are using nodraw textures to start with and why, replacing textures, texturing the "Abandoned House" environment, texture alignment and scale, texturing shortcuts, re-using textures and importance of maintaining similar color and texture theme.

Full tutorial text notes can be found here: http://www.worldofleveldesign.com/categories/csgo-tutorials/abandoned-house-workflow-part2-texturing.php

All 5 parts are listed below:

"Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: https://youtu.be/6OOcD2iL_HU

"Abandoned House" Workflow (Part 2/5) - Texturing Tutorial
https://www.youtube.com/watch?v=g-4o_AcUjYE

"Abandoned House" Workflow (Part 3/5) - Detailing Tutorial
https://youtu.be/7as4TwypmAU

"Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial
https://youtu.be/BfZBhkdjly0

"Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial
https://www.youtube.com/watch?v=3r_nF2RTOiI




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Tags:
hammer source
CS:GO SDK
level design
level editor
Left4Dead
Team Fortress 2
game environment art
game art
Counter-Strike Global Offensive



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