
HAUNTING SEGA Retro Gaming
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Haunting Starring Polterguy is a 1993 comedy-horror video game released for the Sega Mega Drive/Genesis by Electronic Arts. Taking control of a ghost named 'Polterguy', the player must bring various household items to life in order to frighten a family away from their home.
In the single-player game, the player controls a rebellious dead teenager, Polterguy, in a house occupied by a yuppie Italian family, the Sardinis, through an isometric, 3/4 perspective. The player's task is to scare each family member out of the house by possessing various household objects through the use of colored indicators called "Fright 'ems". These are shiny indicators on objects that allows the player to know what objects in the houses are available to haunt. To activate these, Polterguy must jump into the object that has a Fright 'em glowing on it to "load" the object for a jump scare to one of the family members. There are three different types of Fright 'ems to interact with, though they can be tied to virtually any object in the game you see. The Fright 'ems found in the game are as follows:
Blue Fright 'ems
These Fright 'ems work automatically, meaning they will activate as soon as a family member gets close enough to one after Polterguy has decided to activate, or "load" it.
Orange Fright 'ems
These are manual, meaning that you have to press a button to activate the exact moment of haunting the object at the player's own will.
Green Fright 'ems
These allow the player to take control of certain objects. With the use of green Fright 'ems, the player can use the D-pad to float around ghostly heads, possessed toy airplanes, or severed hands, to name a few. You can move these objects around to frighten the Sardini family, and usually, you can press a button for an added effect, such as flying toy aircraft shooting projectiles for an added fear effect to the family members.
Polterguy uses these Fright 'ems to interact and possess objects in different rooms of the house until every family member's fear level reaches "Very Scared", at which point they'll possibly run out of the house if you're in a room that leads to an exit door. Once every family member runs out of the house, a level is completed.
During gameplay, Polterguy's "ecto" energy bar gradually depletes over time, which can be partially recovered after successfully frightening a family member out of a room, or using certain spells at Polterguy's disposal. When Polterguy's ecto tank is depleted, he is sent to the underworld stages of the game to recover the ecto he lost during the house stages.
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