Hello Player Episode 04 | Redefining "Hard Mode"

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Published on ● Video Link: https://www.youtube.com/watch?v=vim1xqeVzBw



HyperDot
Game:
HyperDot (2020)
Category:
Show
Duration: 30:39
31 views
0


Evva and Charles talk about the highly contentious topic of designing for difficulty in HyperDot with special guest, Nicolaas VanMeerten (Director of Insights at GLITCH).

You can continue the conversation with us and the Hello Player community at discord.gg/glitch and don't forget to subscribe to Hello Player on your favorite podcast app.

Hello Player is produced by Evva Karr (@evvakarr), Holly Harrison (@hollharris), Ben Hanson of MinnMax (@minnmaxshow), with music by none other than Charles McGregor (@DarkaysTG).

Timestamps
[2:10] The truth about “hard mode”
[6:30] Testing, testing, testing
[10:06] Player engagement
[22:19] Balancing shapes and enemies
[24:40] Recognizing peaks and valleys in difficulty
[27:34] Theory of fun and challenge
[29:30] What levels do you find difficult?

Listen on Google Podcasts: http://bit.ly/helloplayer_google
Listen on Apple Podcasts: http://bit.ly/helloplayer_itunes
Listen on Spotify: http://bit.ly/helloplayer_spotify

#HyperDot is out on Xbox, Windows, PC, Mac, and Linux.
Buy on Steam: http://bit.ly/2NjDRfN
Buy on itch http://itch.io: http://bit.ly/39Nm6z2
Buy on Xbox/Windows 10: http://bit.ly/2QTBMrR







Tags:
game development
gamedev
indie games
video games
game design



Other Statistics

HyperDot Statistics For Future of Play

There are 5,723 views in 16 videos for HyperDot. His channel uploaded 7 hours worth of HyperDot videos, roughly 28.27% of the content that Future of Play has uploaded to YouTube.