Here's Why Redfall was a Dramatic FAILURE
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Redfall released to one of the most underwhelming receptions for AAA games seen in a while. Overall, fans and critics seemed to agree across the board that Redfall was an absolutely terrible game that did not bring any fun whatsoever to the table.
But, there's got to be a reason for all of this. What exactly made Redfall such a bad game? Why was Redfall this big of a failure? There are a lot of reasons from the development to the release to the fact that it's barely an interesting game. Overall, Redfall flopped. And it flopped hard. And people don't remember Redfall for being a game, they remember it for being a failure of a game.
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Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter.
The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry.
Redfall blends single and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between.
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