Heroes of Might and Magic 2 (Amiga RTG) - A Playguide and Review - by LemonAmiga.com
Heroes of Might and Magic 2 is the second sequel to Kings Bounty, and is a strategy game released on the PC in 1996. The Amiga recently got a conversion kit which needs AGA or RTG, so Lemon decided to fire it up, and make a quick play guide to the first level.
Production Notes:
Recorded: 17 August 2022 (one take)
Narrated: 17 and 22 August 2022
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Note: If anyone needs any proper help with this game, you can find my notes here:
https://www.lemonamiga.com/games/docs.php?id=1882
This was the final game to be recorded for this series, when I realised there were no RTG titles covered this time. So I fired this up; which I had been playing in 2021; and started a new game. You can see all my previous saves when I go to reload in the video. I think those are from the evil path, as the good path are saved to a different directory. I reached the end of both scenarios, and I could still remember quite a lot about the game. But before recording started, I looked up the advice guides listed in the end credits, which gave even more help. Then I played through the first scenario enough to find out where the enemy castles were, so I had a rough idea of where to go. At first I wasted a lot of time finding the Barbarian castle, which is fairly weak, so I left that area until last in my proper play through. I knew the castle I wanted was in the North East somewhere. Luckily during recording, I saved the game before tacking the earth elementals, which meant I could find an alternative route to the main enemy castle with my leader, having already reached a dead end; and this enabled me to attack the castle before the end of the week. Although I still had enough to capture it, I would not have been able to defend it otherwise.
The narration happened on the same night, while everything was still fresh. I made a lot of mistakes in the narration, and as the video is 1hr 30mins, it took quite some time to iron them out over the next few days. I freeze-framed the spot where I picked up the diplomacy upgrade, as in the original video you don't see what I picked up. I say in the video this is a Lemon Amiga Special! because at that point I didn't know if this would be going out alone, before, during, or after the series. And its a long one.
The sketch images during the Congrats screen were mostly from the game manual.
Danscore:
It's fair to say I'm already a fan of this kind of genre, which combines strategy with city building and simply turn-based combat. In terms of heritage, the game Civilisation gave us open world exploring, and the black fog of war. Like Civ, the economy system is almost invisible in the game, so you can just buy whatever you want, given enough turns. Pressing the right mouse button over most things is enough to figure your way through it, although mastering the game requires players to re-learn it with each level. I got stuck on almost every level, which meant looking up the solution online after many retries. It is the feeling of sinking hours into this, thinking 'I've got this', only to find you were wrong, and so you must restart it again without hesitation, or you will forget where everything is. It is very addictive, and very accessible. There are limitations. For one thing, once you figure out how to attack the enemies on week 2, before they are strong, and while they have a weak defence in their castle, it is possible to tick off castles in a rampage across the map. The two best factions are definitely stronger than the others, but I guess if all the enemies were equal or balanced, the game might be pretty boring? I like the Archon-like attack mode, and even the auto attack works well, and is handy for getting the job done. I give this 9 out of 10.