Hideous Destructor Multiplayer | Gensokyo: Operation Overlord | Not Clipshow But Still Has Cuts
At this point, it should be obvious why today's a twofer instead of one. I'll stop talking about it from now on.
Modified Enjay's Operation Overlord map to have coop support. Thought about running it with HDest. Naturally, that did not go well. Decided instead to run it with a "slightly easier but not quite exactly easier" enemy pack to make our day better. Also decided to pick on Ultra because it's Hideous Destructor. Brought non-AI companions as well. Hijinks ensued.
Unfortunate that we didn't get to finish this one. We actually did play something else earlier (Diabolus Ex) using the same monster mod, but I didn't had the chance to record that one (that one was a bit eventless anyways aside from the bosses, no real biggie).
Mods Used:
Operation Overlord: https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/njol
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Personal HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Touhou Doom Enemies: https://forum.zdoom.org/viewtopic.php?f=43&t=65426
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