Sneaky Doom | Darkmoon | No Failure Runs | Part 1
We return once more to the world of stealth in Doom! It's been a while, hasn't it? Felt like taking a break from the ol' HDest to run this one.
The recently released Darkmoon alpha is just the perfect choice for Sneaky Doom, having a lot of open areas to circle around your enemies with, though you'll still see my hands getting dirty with all the monsters lying around.
Aside from one map that is literally incompleteable with this mod, Toxic Plant, I'll be running all of the maps in this alpha release. This won't be a one off this time!
Mods Used:
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Darkmoon: https://forum.zdoom.org/viewtopic.php?f=19&t=65458
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Potetobloke's HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401