Sneaky Doom | Darkmoon | No Failure Runs | Part 2
Pardon me if it's a pinch too dark to see anything, was trying to keep visibility up by setting the NVG on for most of the previous map and it only took me now to figure out that perhaps keeping as much charge on the one thing that allows you to see in the dark better would be a wise decision. Darkmoon itself also is a bit stingy on the cells unfortunately.
On the more fortunate end, this didn't stop me from passing this map. The enemies are thankfully spaced out enough along with the fact that there's multiple points of entry/exit that you could use. Still loving Darkmoon for this reason.
The next map will also have this problem, sorry for that again.
Mods Used:
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
DarkDoomZ: https://forum.zdoom.org/viewtopic.php?f=43&t=57247
Darkmoon: https://forum.zdoom.org/viewtopic.php?f=19&t=65458
Good Ol' HUD: https://forum.zdoom.org/viewtopic.php?f=46&t=54123
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Nash's Gore: https://forum.zdoom.org/viewtopic.php?f=46&t=62641
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
Personal DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=43&t=52851
Potetobloke's HDest Addons: https://forum.zdoom.org/viewtopic.php?f=43&t=60179
SBrightmaps: https://forum.zdoom.org/viewtopic.php?f=46&t=29792&start=30
Sneaky Doom: https://forum.zdoom.org/viewtopic.php?f=19&t=46174
WW's DRLA Sounds: https://forum.zdoom.org/viewtopic.php?f=19&t=49684
ZFootsteps: https://forum.zdoom.org/viewtopic.php?f=105&t=60401