Hideous Destructor | The DarkPack Prequel | No Failure Runs | Part 3
Some stealth is in order for this map. Of course, it's not real stealth as most of the active enemies are behind locked doors that won't activate until you blow your cover, but still good enough for the illusion.
For some odd reason, even after you caused chaos down in the lower floors, the Promenade would still act as if you haven't blown your cover (holstering your weapon and doing the flyby thing), hence why I decided to go there first instead of clearing the other floors.
The DERP's activating function proved most useful here, as that one door with the imp squad behind it costed me a good run before this one.
Mods Used:
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
The Darkest Hour: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/darkhour
The DarkPack Prequel: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/darkpack
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=43&t=53251
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509