Uncivilized Damage | Hideous Destructor: Hatomo Battles the Yomi Demons | Part 28
Resurrected enemies continue to be my biggest bane in HD. Oh, how irritating and severely frequent they are. Frag, Archies, Healer Imps, all contribute to making a 10 minute area extended to half an hour or more.
Too bad that gibbed enemies can't be spread around, would be interesting to see how HD explains resurrection when the bodyparts are literally miles from each other. Atleast the door tactic remains a sure way to remove a monster from the equation.
Mods Used:
Hideous Destructor: https://forum.zdoom.org/viewtopic.php?f=43&t=12973
Droplets: https://forum.zdoom.org/viewtopic.php?f=46&t=46509
Personal Addon: https://forum.zdoom.org/viewtopic.php?f=19&t=53251&start=0
PSX/N64 HQ Sounds: https://forum.zdoom.org/viewtopic.php?f=46&t=52877
HQ Doom Sounds: http://www.perkristian.net/sounds/pk_doom_sfx.zip
Alt Sounds: https://www.moddb.com/addons/doom-alt-sound-project
Hatomo Battles the Yomi Demons: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/yomi