History of Sega - 8-Bit & 16-Bit Genesis Era - Exploring Sega's Departure From Console Hardware #1
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2001 marked the end of an era as Sega stopped production of the Dreamcast.
If you were growing up in the early 90′s, you'd have found it difficult to believe that Sega weren't going to be around forever. Their name seemed synonymous with gaming. And aside from a few other companies trying to get their foot in the door of the gaming industry (such as say Phillip's with the CD-I, and Atari trying to jump in with the Jaguar) it wasn't really to be, and most of the early 90′s was a two horse race between Nintendo and Sega. It's hard to believe that a series of very bad decisions left the company no choice but to pull out of the Console Hardware business, and instead focus on producing games -- including for their old rivals, Nintendo and Sony.
Nintendo held a firm and tight stranglehold on the market, that wasn't going to be easy to shake. The NES (Nintendo Entertainment System) led the way in the 8 bit wars by a huge margin. Nintendo held around 90 percent of the market in both the United States of America and Japan, and although the Sega Master System did have some fantastic titles on it (Sonic, Alex the Kidd, Operation Wolf, various Mickey Mouse titles to name a few -- although some came out much later in the systems life)...
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