Hitman Part 4. Finding success in failure. (Normal Campaign Blind)
Welcome to my Hitman let's play. My name is digidv85 but please call me dig for short. This is a blind let's play. It will feature the campaign on normal difficulty and the Patient Zero DLC on normal difficulty. Gameplay shown on Xbox One.
About Game: Hitman is a 2016 stealth video game that was developed by IO Interactive and was released episodically for Microsoft Windows, PlayStation 4 and Xbox One from March to October 2016. The game, which has six episodes, is the sixth mainline entry in the Hitman franchise, taking place six years after the events of Hitman: Absolution (2012) and follows professional assassin Agent 47 as he goes on a worldwide adventure and solves a mysterious series of seemingly unconnected assassinations. Hitman features a number of large, open-ended sandboxes that Agent 47 can freely explore. The game presents the player with various assassination opportunities, many of which are unconventional. IO Interactive introduced a "live component" to the game with new content being regularly delivered in downloadable form.
Square Enix set up a Montréal studio to work on the next Hitman game, but IO Interactive returned to lead the game's development following the under-performance of Absolution. The title was conceived as a soft reboot and a re-imagining of the franchise as the team attempted to integrate the gameplay of Absolution with the open-endedness of earlier installments of the series. According to the team, Hitman is a puzzle game with action and stealth elements; the developers refined the simulation and artificial intelligence of each level. The game adopted an episodic model and the team envisioned the game as a service. It was marketed as a "World of Assassination" and provided a platform that would expand and evolve over time, and inspire a trilogy of games.
Upon its release, Hitman received positive reviews; critics praised the game's episodic release format, locations, level design, and its replayability but criticized the always-online requirement and excessive handholding. The game under-performed commercially and caused publisher Square Enix to divest from IO Interactive in May 2017. Following a management buyout, IO retained the rights to the series and partnered with Warner Bros. Interactive Entertainment to produce a sequel titled Hitman 2, which was released in November 2018.
Synopsis: In 1999, a man who goes by the alias 47 is initiated into the International Contract Agency (ICA) and demonstrates exceptional aptitude as an assassin. The ICA is unable to verify his background or uncover any information about him. With the help of his handler Diana Burnwood, 47 passes all of the tests flawlessly. ICA director Erich Soders approves agent status for 47.
In 2019, 47 completes a series of contracts for the ICA. At first, the contracts appear to be unrelated but a man who is known only as the "shadow client" has covertly coordinated these contracts to attack a secretive organization called Providence, whose existence and covert control over world affairs were thought to be mythical. The shadow client uses ICA and Agent 47 to kill Providence agents, making ICA appear culpable and hiding his own involvement. The final contracts address the fallout caused by the ICA uncovering the shadow client's actions and by Providence discovering the ICA's role in the attacks.
Gameplay: Hitman is a third-person stealth video game in which players take control of Agent 47, a genetically enhanced assassin, travelling to international locations and eliminating contracted targets. As in other games in the Hitman series, players are given a large amount of room for creativity in approaching their assassinations. For instance, players may utilize long-ranged rifles to snipe a target from a long distance, or they may decide to assassinate the target at close range by using blade weapons or garrote wire. Players can use explosives, or disguise the assassination by creating a seemingly accidental death. A common method to approach a mission is to incapacitate other characters and wear their outfits as a disguise, which allows the player to gain access to restricted areas more easily.
Development: Danish company IO Interactive developed of all of the mainline Hitman games. Prior to the launch of Hitman: Absolution (2012), Square Enix announced it had established a new studio named Square Enix Montréal to work on future Hitman games. Due to cutbacks and layoffs at IO Interactive, other projects were stopped and the company started working on a new Hitman game, and Square Enix Montréal focused on developing smartphone and tablet versions of Hitman and other games. Most of the members of the development team at IO Interactive only worked on Absolution but not older games of the series, such as Hitman: Blood Money (2006).
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