Home Alone 2: Kevin's Dream [Prototype] (Game Boy) Playthrough
Playthrough of Unexpected Development's 1993 prototype platformer for the Game Boy, Home Alone 2: Kevin's Dream. It was never released.
Home Alone 2: Kevin's Dream \[Prototype] for the Game Boy is an unreleased game developed by Unexpected Development and originally planned for publication by THQ. Though the prototype appears to be complete, the game was never released in its original form. Instead, it was reportedly reworked into a different title called *Bobby's World*, which also remained unreleased. The prototype resurfaced years later, offering a rare look at a nearly finished title that had been largely forgotten.
Despite the Home Alone branding, Kevin's Dream shares very little with the film it references. It does not follow the plot of *Home Alone 2: Lost in New York*, nor does it closely resemble the tone or characters from the movie. Instead, it presents a straightforward platforming experience with a holiday theme. The gameplay centers on collecting items, navigating obstacles, and confronting enemies, with levels that are loosely structured around winter or Christmas settings.
The player controls a character presumed to be Kevin, traversing levels and encountering enemies, including exaggerated versions of Harry and Marv. These character designs are notable for their strange, almost surreal appearance, particularly during boss battles. While visually distinct, these designs may not appeal to all players due to their unconventional style.
Mechanically, the game is typical of early '90s licensed platformers. It offers basic controls, simple level design, and a consistent objective focused on item collection. It is broadly comparable in gameplay quality to other Home Alone titles released on platforms like the SNES and Game Boy. While it does not introduce innovative mechanics or particularly memorable level design, it functions reliably and represents a competent, if unremarkable, example of its genre.
Kevin's Dream stands out primarily as a piece of unreleased software rather than for its gameplay. Little information is available about its development history, and its existence was not widely known until relatively recently. As a result, it holds some interest for collectors, historians, and those curious about unreleased games from the Game Boy era. Though it may not offer a unique gameplay experience, it contributes to a broader understanding of how licensed games were developed and reworked in the 1990s.