How and Why to Use Trackpad + Gyro Aim in First-Person Shooters, aka "Turn Pad" on Steam Deck

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Published on ● Video Link: https://www.youtube.com/watch?v=LLBKjDJ4cMc



Borderlands 3
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Duration: 20:59
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This also works for third-person shooters. I don't know why I made my hand cam so small here, but check out my other videos like this one to see it better:
https://youtu.be/FCHMSNPdit0

Some corrections:

1:28 Unlike Splatoon, my standard stick-turning scheme *does* allow vertical turning (like most default schemes). It is still not as precise or responsive as trackpad look.

3:20 So you can't really *see* me using the gyro more, but I can certainly feel it. Actually, I would say the benefit of trackpad-aiming *is* largely in the *feel*, which can't be conveyed in video, and why you really have to try it yourself before you can form a proper opinion.

14:40 I say "it doesn't get jittered", then you see my aim jittering, lol. I was exaggerating the click, plus there's in-game recoil. My point is it's much *better*, not perfect :)

18:07 Forgot I already made a video on how the trackpad can work better for twin-stick:
https://www.youtube.com/watch?v=awPVDvhAfG0

Setting recommendation timestamps:
0:41 Lower Vertical Scale
5:28 Higher Smoothing
7:34 Higher Trackball Friction
(Note: You can also disable Trackball Mode altogether if you desire)
11:17 Gyro Sensitivity/Vertical Scale
11:35 Gyro Smoothing
12:18 Switch Primary Fire to Left Hand

When I change turning styles:
1:15 Quick Flick Stick demo
1:30 Standard Stick
4:05 Turn Pad
4:20 Standard Stick
6:05 Turn Pad
16:10 Flick Stick
20:08 Subconscious switch back to Turn Pad

Benefits of Turn Pad over Flick Stick I didn't mention:
- Easier to do small turns and controlled turns. Flick Stick makes it *harder* to do many small turns compared to both trackpad and standard stick turning.
- Turn Pad works well in many contexts: driving vehicles, adjusting sniper scope aim, navigating most game interfaces, etc. Flick Stick basically requires you to add a mode to handle these cases.

One last note: if the game does not handle mixed gamepad/mouse events well, you will need to change *all* inputs to keyboard/mouse outputs. I may cover that in a follow-up video.




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