How External Factors Affected Our Development Cycle | Volkan TABAN VIDEO
Download Slides: https://www.dropbox.com/s/e3b3877bifmzs1j/Volkan_Taban_CCEE_2014.pdf?dl=0
Delivered at Casual Connect Eastern Europe, November 2014
Dissecting the 2.5 year development and design cycle of the award-winning cross-platform game Hordemaster. Volkan will discuss how the development and design were affected by external factors, what went right and what was wrong during the development of the game. He will also give key insights of developing an independent title with a tight budget.
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Tags: Volkan Taban
Casual Connect
Casual Connect Eastern Europe 2014
Gamester
Video Game Development (Industry)
Hordemaster
indie game development