Optimize Your Game for the Soon-to-Be World's Largest Mobile Games Market | William HEATHERSHAW VIDEO
Download Slides: https://www.dropbox.com/s/lsqphrw06c7toxf/William_Heathershaw_CCEE_2014.pptx?dl=0
Delivered at Casual Connect Eastern Europe, November 2014
Recent reports suggest that the rate of downloads is decreasing in the West, which means higher user acquisition and growth costs. Turn East to next year's $6 billion market, though you can only succeed if you understand user preferences, technical requirements, and the intricate publishing ecosystem. While developing your game, think “China-First”.
Other Videos By GameDaily Connect 2014-11-24 Go HTML5 or Die! 5 Reasons Why You Should Diversify Your Content Strategy! | Alexander KRUG 2014-11-24 Fast Failure: Risk Management in Game Development | Vladimir FUNTIKOV 2014-11-24 The Biggest Trends Impacting the International Game Market Today | Leonid ELETSKIKH 2014-11-24 Understanding the Mobile Audience | Reko UKKO 2014-11-24 7 Tips To Set Up a Game Studio & Care About 65M Players | Martin KRCEK 2014-11-24 Convert your Web, Desktop or Facebook Games to Mobile Devices! | Eliad BARAZI 2014-11-24 How External Factors Affected Our Development Cycle | Volkan TABAN 2014-11-24 Innovating CCGs: Giving Crafting Power to Players | Lukasz Deszczulka 2014-11-24 Relocating to Serbia | TANACKOVIC, MASIERO, SAROINSONG, MISKOVIC, KULBICH, MAGPAYO, DULANOVIC 2014-11-24 Hottest Game Industry Trends | KLIMOV, CLARK, MERZLIKIN, KOVALISHIN, PODOPRIGORA, DAVYDOV 2014-11-24 Optimize Your Game for the Soon-to-Be World's Largest Mobile Games Market | William HEATHERSHAW 2014-11-24 Your Game Publishing Deal Checklist | Tatiana TIMOSHENKO, Olesya PRIMAKINA 2014-11-24 Games Industry Legal Spotlight | Katya NEMOVA, Vytė DANILEVIČIŪTĖ, Sergei KLIMOV 2014-11-24 Cross-Platform Growth and Monetization | Bob SLINN 2014-11-24 Cost-Efficient and Innovative Ways to Drive Mobile Game Discovery | Rakesh RAJU 2014-11-24 State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI 2014-11-23 Scaling Online Game Development | Maciej MRÓZ 2014-11-21 From Activision to Indie | Vladimir GERSL 2014-11-21 Rising CPIs and Predictive Analytics | Julian RUNGE 2014-11-20 The How and Why You Should Use Unity Everyplay | Oscar CLARK 2014-11-20 Target@Mail.ru: A Brand New Look at App Ad Monetization | Dmitry SHKOLNIKOV
Tags: William Heathershaw
SkyMobi
Mobile Game (Industry)
Casual Connect
Casual Connect Eastern Europe
Casual Connect Eastern Europe 2014
China (Country)