Scaling Online Game Development | Maciej MRÓZ VIDEO
Download Slides: http://gamesauce.org/news/2014/11/09/maciej-mroz-preparing-for-the-cultural-shift-casual-connect-video/
Delivered at Casual Connect Eastern Europe, November 2014
How do you transform from a small company with just a few people to one that's 60+ people strong, developing and operating multiple online games at the same time?
The speech will cover:
- the pains of introducing Scrum to the company
- how to get the right people in the company and how to keep them
- our solutions for knowledge and technology sharing across the teams
- the importance of automation of the build and release process
Other Videos By GameDaily Connect 2014-11-24 How External Factors Affected Our Development Cycle | Volkan TABAN 2014-11-24 Innovating CCGs: Giving Crafting Power to Players | Lukasz Deszczulka 2014-11-24 Relocating to Serbia | TANACKOVIC, MASIERO, SAROINSONG, MISKOVIC, KULBICH, MAGPAYO, DULANOVIC 2014-11-24 Hottest Game Industry Trends | KLIMOV, CLARK, MERZLIKIN, KOVALISHIN, PODOPRIGORA, DAVYDOV 2014-11-24 Optimize Your Game for the Soon-to-Be World's Largest Mobile Games Market | William HEATHERSHAW 2014-11-24 Your Game Publishing Deal Checklist | Tatiana TIMOSHENKO, Olesya PRIMAKINA 2014-11-24 Games Industry Legal Spotlight | Katya NEMOVA, Vytė DANILEVIČIŪTĖ, Sergei KLIMOV 2014-11-24 Cross-Platform Growth and Monetization | Bob SLINN 2014-11-24 Cost-Efficient and Innovative Ways to Drive Mobile Game Discovery | Rakesh RAJU 2014-11-24 State of the Industry: Where is the Fun in Games? | Mirko TOPALSKI 2014-11-23 Scaling Online Game Development | Maciej MRÓZ 2014-11-21 From Activision to Indie | Vladimir GERSL 2014-11-21 Rising CPIs and Predictive Analytics | Julian RUNGE 2014-11-20 The How and Why You Should Use Unity Everyplay | Oscar CLARK 2014-11-20 Target@Mail.ru: A Brand New Look at App Ad Monetization | Dmitry SHKOLNIKOV 2014-11-20 Player Acquisition: What NOT to Do, According to the Big Guys 2014-11-20 Surviving the Challenge of Self-Publishing Online Games | Vincent VERGONJEANNE 2014-11-19 One of Mobile's Greatest Success Stories- QuizUp | Spencer SCOTT 2014-11-19 The Crazy Adventure Of Making A Goofy Ecological Hybrid Game: McDROID | Laurent LAVIGNE 2014-11-19 300 Games in 4 Years - An Extremely Modular Game Production Process | Sagi SCHILIESSER 2014-11-19 Evolution of UI | Jaroslav STACEVIC
Tags: Maciej Mróz
Casual Connect
Casual Connect Eastern Europe
Casual Connect Eastern Europe 2014
Ganymede
video game industry
video game development
data analytics
company growth