How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)

Subscribers:
21,200
Published on ● Video Link: https://www.youtube.com/watch?v=q-n_jbZtoj0



Little Nightmares
Game:
Duration: 18:33
5,151 views
252


An Analysis of how Little Nightmares, Inside,Limbo, Dark Souls and games like it, leverage the power of ambiguity and atmosphere to create fear and tell stories.

Games are starting to explore how they can tell stories through interactive means, and ambiguity is one of those tools that enables designers to create rich, information dense worlds for us explore. This video gets into the psychology, art and design of fear using atmosphere, dread and sensory deprivation. To fully understand this , we are going to have to examine the story structures of Little Nightmares, Inside, Limbo, Ico, Dark Souls and Bloodborne, and examine theories as far afield as defamiliarization, Lovecraft, Hyper agency detection modules and Just world Theory.

Additional Footage from
-Gdc Atmospheric games /The Play of Stillness/ Crafting Existential Dread
-BBC Blackout Boxes
-Limbo - MrImpossibru
-Little Nightmares- Talen / TheRadBrad

Little Nightmares story explained inside story explained athmosphere in games limbo story explained limbo analysis
little nightmares analysis inside story analysis




Other Videos By The Game Overanalyser


2019-06-08The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects
2019-05-17The History of Creativity in Game Design | The Evolution of Genres, and Innovation in Video Games
2019-04-19The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow
2019-03-08The Design Philosophy of Famous Game Designers | Sid Meier, Will Wright, Miyamoto and Kojima
2019-02-22Invictus and Video Games | Why we Love Challenge, Confronting Depression and Designing Difficulty
2019-02-08The Best Game Design Ideas from GDC | A Summary and Analysis of GDC talks you Shouldn't miss
2019-01-25How Game Designers Create Meaningful Mechanics | Conveying Themes, Emotions and Ideas In Video Games
2018-12-14The Philosophy of Pac-Man | A.I, Semiotics, Hidden Meanings, and the Symbolic Language of Games
2018-11-30What Video Games Can Do as an Artform | The Language of Games, and Why Video Games are Art
2018-11-23The History and Future of Walking Simulators | How they have Influenced Game Design and Storytelling
2018-11-09How Game Designers Create Fear with Ambiguity |Little Nightmares, Inside, Limbo,Dark Souls(Analysis)
2018-10-19How Rez uses Music to Tell the Story of Humanity | A Design and Music Analysis
2018-06-15The Brilliant Storytelling of The Last of Us Winter Chapter ( Story Summary / Critical analysis)
2018-06-09Why Video Games are Art | The Beauty of Play, and How 'Fun' is not the Opposite of Art
2018-05-26How Dark Souls Confronts Depression |Dark Souls Critical Analysis|(Lore summary,Philosophy,Symbolism
2018-05-18The Rise and Fall of Kratos| God of War Critical Analysis (Story Summary /Philosophy)



Tags:
little nightmares story
inside story
Little nightmares story explained
Inside story explained
Little nightmares analysis
Inside analysis
How little nightmares and inside create fear with ambiguity
little nightmares design
little nightmares story analysis
limbo story explained
limbo analysis
atmosphere in games
Little nightmares
Inside
game design
game analysis
the game overanalyser
how game designers create fear with ambiguity



Other Statistics

Little Nightmares Statistics For The Game Overanalyser

There are 5,151 views in 1 video for Little Nightmares. His channel published less than an hour of Little Nightmares content, or 1.37% of the total watchable video on The Game Overanalyser's YouTube channel.