The Art and Science of Game Feel | How Game Designers Juice Games with Mechanics,Pacing and Effects
Game Feel is that elusive property Game designers use to juice their games. In this video, I get into the art and science of game feel, and how Video games have evolved over time in using mechanics, pacing, systems and effects to craft a sense of visceral engagement.
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Sources
-Steve Swink Game feel
https://www.amazon.ca/Game-Feel-Designers-Virtual-Sensation/dp/0123743281
- Scott Mcloud Understanding comics
https://www.youtube.com/watch?v=fXYckRgsdjI
-GDC talk Action without borders
https://www.youtube.com/watch?v=wrw2IP6pZu0&t=33s
-Vlambeer the Art of the Screenshake
https://www.youtube.com/watch?v=AJdEqssNZ-U
-Juice it or lose it
https://www.youtube.com/watch?v=Fy0aCDmgnxg&list=PLXU8Ef7V1A0EmNcBTy5EBCLUYay8Rz5A4
-GDC talk Design in detail
https://www.youtube.com/watch?v=hJhpMmVLMZQ
-Sid Meier Interesting Decisions
https://www.youtube.com/watch?v=WggIdtrqgKg
-Matthias Worch Meaningful Choice in game level design
https://www.youtube.com/watch?v=BEF4GVNzkUw&t=3s
-Death to the 3 act structure
https://www.youtube.com/watch?v=m6Hjfu0-oZY&t=6s