The Main Conflicts of Modern Game Design | Ludonarrative Dissonance, Interactivity and Jonathan Blow
In 2008, Jonathan Blow gave a talk on the main conflicts of modern game design, and these include Ludonarrative Dissonance, the difficulty with difficulty, and the problem of player interactivity. In this video, I analyze that very talk by Blow, and examine how far we have come as a medium in the last ten years in addressing these issues.
Sources
-Jonathan Blow's talk on the conflicts in game design https://www.youtube.com/watch?v=mGTV8qLbBWE&t=1s
-Clint Hocking's article about Ludonarrative Dissonance
https://clicknothing.typepad.com/click_nothing/2007/10/ludonarrative-d.html
-Mathias Worch The identity Bubble
https://www.youtube.com/watch?v=BtMFglEssWk&t=2s
-Jeremy Bernstein Creating Strong Video game characters
https://www.youtube.com/watch?v=4mgK2hL33Vw
-Ian Bogost - Persuasive Games
-Scott Mccloud - Understanding Comics
-Jesper Juul The Art of Failure
-Erin Hoffman - Precision of emotion
https://www.youtube.com/watch?v=FP-LNRtwpb8&t=5s
-Jennifer Scheurle -Game design is like a magic trick
https://www.youtube.com/watch?v=2YdJa7v99wM
-Janet Murray -Hamlet on the Holodeck
-Chris Crawford - On interactive storytelling
- Brian Upton The play of stillness
https://www.youtube.com/watch?v=vaH5XzLTix8
- Jesse Schell The future of storytelling
https://www.youtube.com/watch?v=BjrO-di22v8&t=1s
-Ken Levine Narrative legos
https://www.youtube.com/watch?v=p40p0AVUH70