How DOOM became DUSK
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There's been a real trend lately of bringing retro games back to life, what's up with that?
A lot of people are trying to create successors to the legacy of classic titles, but not everyone succeeds- what makes a good successor that can do the likes of DOOM proud?
To find out, The Architect will need to journey to hell and back, picking up some game design wisdom along the way.
Video Script: https://docs.google.com/document/d/1_qPwdc27svCQpVWtZpgBnzw3kZk6azSFD1XY73QILKc/edit?usp=sharing
You Saw:
Civilization 5 (2010)
Metroid Prime (2002)
Pokemon Sun (2016)
Magic: Arena (2018)
DUSK (2018)
A Hat In Time (2017)
Wargroove (2019)
Sunless Skies (2019)
Deus Ex: Human Revolution (2011)
Deus Ex (2000)
Yooka Laylee (2017)
Banjo Kazooie (1998)
Fallout 2 (1998)
Fallout 4 (2015)
Dark Souls (2011)
Super Mario Galaxy 2 (2010)
Starcraft 2 (2010)
Warhammer 40K: Dawn of War 2 (2009)
Donkey Kong: Tropical Freeze (2014)
Sonic Mania (2017)
Sonic 1 (1991)
XCOM 2 ( 2016)
XCOM UFO defence (1994)
XCOM 1 (2012)
Golf With your Friends (2016)
DOOM (2016)
DOOM (1993)
Dawn Of War 3 (2017)
Super Metroid (1994)
Advance Wars: Dual Strike (2005)
Megaman Battle Network (2001)
One Step From Eden (Not yet released)
Apex Legends (2019)
Titanfall 2 (2016)
Interesting Links:
Is DOOM (2016) the real DOOM?: https://www.destructoid.com/more-doom-than-doom-376645.phtml
How Dusk nails 90s FPS:http://www.gamasutra.com/view/news/333992/More_than_a_throwback_How_Dusk_nails_the_best_parts_of_90s_FPS_games.php
Some good news for the fiscal viability of successors: https://www.vg247.com/2019/02/05/wargroove-broke-even-three-days/
Other Videos By Adam Millard - The Architect of Games
2019-09-20 | Rediscovering the Joy of Exploration |
2019-08-28 | Why We're Wrong About Violence In Games |
2019-08-07 | Fixing Genre Fusions |
2019-07-19 | Engineering The Perfect Enemy |
2019-06-30 | How Outer Wilds Makes Running Out of Stuff Fun |
2019-06-11 | Putting The Players Back In Multiplayer |
2019-05-21 | How Terraria Makes You Feel Like A Master |
2019-05-02 | Leveling Up Progression Systems |
2019-04-08 | Why We Need Weird Games |
2019-03-20 | The Hidden Purpose of Hub Worlds |
2019-02-26 | How DOOM became DUSK |
2019-02-20 | The Architect of Games Q&A Extravaganza! |
2019-02-14 | 100(k) |
2019-02-02 | What Was Undertale Actually About? |
2018-12-22 | 20(18) Games You Should Have Played |
2018-12-06 | What Makes HITMAN's Sapienza So Memorable? |
2018-11-19 | What Makes Video Game Stories Special? |
2018-10-30 | Do Interesting Decisions Create Interesting Games? Breaking Down Sid Meier |
2018-10-13 | Shovel Knight's Secret Mode- The Challenge Run Formula |
2018-09-26 | Why Games Lie to You- The Fallacy of Fairness |
2018-09-11 | How Games Communicate, Without Saying Anything |
Other Statistics
Doom Statistics For Adam Millard - The Architect of Games
Adam Millard - The Architect of Games currently has 266,469 views spread across 1 video for Doom. Less than an hour worth of Doom videos were uploaded to his channel, less than 0.61% of the total video content that Adam Millard - The Architect of Games has uploaded to YouTube.