How NASA is Using Immersive Technology for Design and Training | Unreal Fest Orlando 2025

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In this session recorded at Unreal Fest Orlando 2025, NASA presents a deep dive into how Unreal Engine was used to create a VR simulation of the Gateway Space Station.

The Center for Design and Space Architecture (CDSA) at NASA is dedicated to advancing human-centered design for space exploration. As part of this mission, the CDSA’s Virtual Reality (VR) team has developed a high-fidelity VR simulation of the Gateway Space Station, utilizing Nanite technology to integrate large polygon-count meshes of spaceflight hardware and equipment.

This cutting-edge VR platform allows for detailed exploration and evaluation of the station’s interior design. Through Human-in-the-Loop (HITL) testing, astronauts simulate daily tasks—such as conducting scientific experiments, retrieving supplies, and preparing meals—replicating real-world scenarios that will occur during the Artemis missions.

These immersive simulations combine virtual models with astronaut input, providing invaluable insights that refine the station’s design for optimal safety, functionality, and crew comfort. The Simulation and Graphics Branch (ER7) has a long history of providing Flight Operations and astronaut training capabilities to prepare for future missions. By integrating physics-based simulations and immersive technology, engineers can develop relevant environments for analysis, mission planning, and training.

Learn more about using Unreal Engine for simulation here: unrealengine.com/uses/simulation

#Simulation, #NASA, #VR, #GatewaySpaceStation, #Nanite, #UnrealEngine, #UE5, #UnrealFestOrlando




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