Using the MetaHuman Ecosystem for Non-MetaHuman Animation | Unreal Fest Orlando 2025

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In this session recorded at Unreal Fest Orlando 2025, we explore how studios that don't use MetaHumans can use the MetaHuman ecosystem to quickly produce facial animation on any character, using only a voice track.

This session shows how to convert a voice file to a lip-synced character and apply its animation to any character, just by following a few simple rigging design rules.

Learn about tools like the new Character Retargeter in Unreal Engine 5.6 for applying motion capture to any character, and get the knowledge to create a flexible, modular animation pipeline for ideation or as a base for animation en route to final pixel.

Learn more about the MetaHuman framework here: metahuman.com

#CharacterRetargeter, #UnrealEngine5.6, #MotionCapture, #MetaHuman, #DigitalHumans, #MetaHumanCreator, #UnrealFestOrlando




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