How (NOT) to Pathfinding in Godot - Droian Indie Game Devlog
And here it is another Droian Metroidvania Devlog featuring our boy Kaado the programmer figuring out how (not) to make Pathfinding in Godot for our Platformer Metroidvania.
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🕹 ️ Key topics:
• Showing off the progress we have with our game development of our Indie Metroidvania Droian
• Using LimboAi for logic tree
• Understanding the Godot 2D Pathfinding system
Useful links:
Learn more about Godot 4.4 :https://godotengine.org/g
About METSYS:https://godotengine.org/asset-library/asset/2301.
About Autotile:https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html.
✨ Timestamps:
00:00. - Beginning
01:00 - Into Godot and making that Pathfinding
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Learn more about Godothttps://godotengine.org/rg
#GameDev #GodotEngine #pathfinding