Setting up debugger for Pathfinding - HE HOPES #untitledgamestudios #devlog #godot #indiegames
And here it is another Droian Metroidvania Devlog featuring our boy Kaado the programmer figuring out how (not) to make Pathfinding in Godot for our Platformer Metroidvania.
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🕹 ️ Key topics:
• Showing off the progress we have with our game development of our Indie Metroidvania Droian
• Using LimboAi for logic tree
• Understanding the Godot 2D Pathfinding system
Useful links:
Learn more about Godot 4.4 :https://godotengine.org/g
About METSYS:https://godotengine.org/asset-library/asset/2301.
About Autotile:https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html.
👀 Catch us live every Friday on Twitch:https://www.twitch.tv/untitledgamestudios
🎮 Check out our YouTube Channel: @untitledgamestudios
💻 Visit our official website:https://ugs.pt/t
Learn more about Godot:https://godotengine.org/g
#GameDev #GodotEngine