Easter Friday Pixel Art Struggles to Level Design - Droian Devlog VOD
From reworking sprites on Aseprite to implementing each asset on the map, Rick builds out immersive spaces for Droian with Autotile, Metsys and Aseprite. Watch the Portugoose, the CEO Doggo, and Marketing gal chill together and build the game's level design.
If you're into game development, this stream's full of practical tips, wild moments, and dev insights. Perfect for indie game devs, Metroidvania fans, and anyone curious about Godot workflows!
🕹 ️ Key topics:
• Building levels in Godot Engine with METSYS and Autotile
• Reworking pixel art sprites on Aseprite for the Level Design
• Plus, surprise cameos from the CEO Doggo and wild rants!
Useful links:
Learn more about Godot:https://godotengine.org/g
About METSYS:https://godotengine.org/asset-library/asset/2301.
About Autotile:https://docs.godotengine.org/en/stable/tutorials/2d/using_tilemaps.html.
✨ Timestamps:
00:00. - Beginning of VOD
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🎮 Check out our YouTube Channel: @untitledgamestudios
💻 Visit our official websitehttps://ugs.pt/pt
Learn more about Godothttps://godotengine.org/rg
#GameDev #pixelart #aseprite