Enemy Player pursuit for Metroidvania - The LimboAI Behavior Tree for Godot 4 | Full Showcase

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Published on ● Video Link: https://www.youtube.com/watch?v=2IElarDGHG8



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Join Kaado in this intense and hilarious game development journey as we tackle making our enemies find I.A.N using the Limbo AI behaviour Tree system for our in development game Droian, a Sci-fi horror Metroidvania, we are building using Godot, LimboAi and the METSYS system.

Don't forget to like, comment, and subscribe for more game dev content and to continue seeing us build Droian!

๐Ÿ”ง Stream Highlights:
00:00. - Beginning
00:25 - Intro, plugs, and what we've been doing and will do today
03:42 - About Droian and what it is
06:40 - Today's tasks
09:00 - Godot starts acting up
01:06:15 - Problem identified
01:09:00 - More problems and crashes
01:12:40 - Another test and another crash
01:38:00 - It's me, not the code! Clarity at last
01:41:00 - Not the most positive vibes, but progress

Links
๐Ÿ‘€ Catch us live every friday on Twitch: https://www.twitch.tv/untitledgamestudios
๐ŸŽฎ Check out our YouTube Channel: @untitledgamestudios
๐Ÿ’ป Visit our official website: https://ugs.pt/
Wishlist Droian: https://store.steampowered.com/app/3256060/Droian/
More about LimboAi: https://godotengine.org/asset-library/asset/2514
More about Metsys: https://godotengine.org/asset-library/asset/2301
Learn more about Godot: https://godotengine.org/


#gamedevelopment #godotengine #metroidvania




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