How to apply Physics to the Player Pown & Game Mode Blueprint Class .Unreal Engine Tutorial 4

Published on ● Video Link: https://www.youtube.com/watch?v=xCqDBd2QSYE



Game:
Unreal (1998)
Category:
Tutorial
Duration: 11:24
17 views
1


Hey welcome to this lesson which is about game modes in this lesson we're going to make it so we can spawn in at our player start and to do this. We're going to create our own game mode blueprint class that will allow us to override spawning in as unveils default -- so in the previous lesson we placed in our player pawn blueprint class into our level and we ought to possess it when we hit play.
This lesson which is all about applying physics to the player -- and also tackling the challenges that arise with the camera.
When we do this we'll also be learning about how components retain their relative transforms Okay so we now spawn incorrectly with our player --.
Now to make our player -- me throughout the world we wanted to have a physical presence so to do this we want to apply physics to it.


About me:
I've been making films and doing visual effects on indie films for over 15 years. When I discovered Unreal Engine 4 I was blown away by its realistic real-time rendering engine! I immediately saw that Unreal Engine (UE4) was a game changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood-quality feature-length animated film!


In the past it would take hours, if not days, to render each frame of an animation, which made it impossible for an independent artist to complete a full-length film. It would literally take years to render all the frames of a movie!




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