Events take and Input Access Events, Setting Actor Rotations. Unreal Engine Tutorial (Part 4)

Published on ● Video Link: https://www.youtube.com/watch?v=RsgabbafDLs



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Events take and Input Access Events, Setting Actor Rotations. Unreal Engine Tutorial (Part 4)
Hey, welcome back.
This lesson is about events take and input access events.
In this lesson, we're going to learn how to control the flow actor with our mouse input to do.
We need to use input access events. We're also going to learn how we can read the input values from our mouse and we're also going to be taking a look at the event.
So we're going to be doing some more coding in blueprints we're going to take a look at how we can get
the current rotation of our floor actor and then using those values.
We're going to set a new rotation that combines the input of our mouse but this way will allow us to filter out the rotation which will fix the offset issue we see.
And then we're going to wrap up this lesson by limiting the range of how far we can rotate the floor actor.

About me:
I've been making films and doing visual effects on indie films for over 15 years. When I discovered Unreal Engine 4 I was blown away by its realistic real-time rendering engine! I immediately saw that Unreal Engine (UE4) was a game changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood-quality feature-length animated film!

In the past it would take hours, if not days, to render each frame of an animation, which made it impossible for an independent artist to complete a full-length film. It would literally take years to render all the frames of a movie!


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