How to Convert BSP to Static Mesh. BSP Geometry. Unreal Engine Tutorial (Part 5)

Published on ● Video Link: https://www.youtube.com/watch?v=d3szAS0iMZ0



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Tutorial
Duration: 17:20
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Hello and welcome to this lesson which is BSP geometry.

In this lesson we're going to be taking a look at creating our maze.
And we're going to be doing this by using BSP brushes using BSP brushes.
We're also going to be taking a look at geometry editing and also how we can create an escape hole using geometry subtraction okay.
We made use of BSP brushes to stop blocking out amaze and BSP is good for designing
and blocking out levels but is fairly limited. For example BSP pushers cannot be used in blueprints and we want to use our maze.
We have designed in our level blueprint. So in this lesson we're going to cover how we can convert although BSP geometry down to a single static mesh.
We're also going to be taking a look at different ways we can apply collision to a static mesh and we are also going to replace the floor act a reference in our level blueprint with our newly created maze static mesh.


About me:
I've been making films and doing visual effects on indie films for over 15 years. When I discovered Unreal Engine 4 I was blown away by its realistic real-time rendering engine! I immediately saw that Unreal Engine (UE4) was a game changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood-quality feature-length animated film!


In the past it would take hours, if not days, to render each frame of an animation, which made it impossible for an independent artist to complete a full-length film. It would literally take years to render all the frames of a movie!




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How to Convert BSP to Static Mesh
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