How to Reference Actors and Apply Physics. Unreal Engine Tutorial (Part 3) Marble Run
How to Reference Actors and Apply Physics. Unreal Engine Tutorial (Part 3) Marble Run
So, this lesson is referencing actors in blueprints who were going gonna be making progress with the gameplay for the marble run the idea for this game is that we have a maze and a bull and the objective is to make the ball escape the maze by tilting it in different directions.
So, in our journey to make this happen we'll be taking a look at how to reference actors in blueprints from our level and how we can affect those actors at runtime with player input action events in the previous lesson we took a look at this.
In this lesson we're going to add the ball to our level to do this we need to know how to add content
to our level from the content, the browser will then go into applied physics to the ball which will give us this gameplay scenario where we have to balance the ball on the floor game we're also going to take a look at how we can apply materials to actors at our level.
About me:
I've been making films and doing visual effects on indie films for over 15 years. When I discovered Unreal Engine 4 I was blown away by its realistic real-time rendering engine! I immediately saw that Unreal Engine (UE4) was a game changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood-quality feature-length animated film!
In the past it would take hours, if not days, to render each frame of an animation, which made it impossible for an independent artist to complete a full-length film. It would literally take years to render all the frames of a movie!
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