How to fix Bugs and Clean Unused Codes. Packaging game. Unreal Engine Tutorial Final Part
Hey, welcome to this lesson which is bug fixing and blueprints code cleanup in this lesson. We are going to remove any unused code for our game and we are going to organize our code by using comment sections and then we are going to solve a couple of bugs that I have found while developing this game. So let's start this lesson by removing any unnecessary code we have created so far.
This lesson is about packaging your game.
In this lesson, we're going to take a look at how we can run the game without Unreal Engine 4 added to the present.
We're going to take a look at how we can set the default levels that open when we launched the editor or when we launched our packaged game we're gonna learn how we can reduce the size of the game by only Packaging the content we are using and we will take a look at the difference between development and production builds.
About me:
I've been making films and doing visual effects on indie films for over 15 years. When I discovered Unreal Engine 4 I was blown away by its realistic real-time rendering engine! I immediately saw that Unreal Engine (UE4) was a game changer and that it had now become possible for a small studio consisting of a few artists to pull off a Hollywood-quality feature-length animated film!
In the past it would take hours, if not days, to render each frame of an animation, which made it impossible for an independent artist to complete a full-length film. It would literally take years to render all the frames of a movie!
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