How To Build Your Own Third Person Camera System | Jacob Grossman | NZGDC 2025

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50 Game Camera Mistakes is a seminal GDC if you're interested in game camera behaviour, but there is very little information online about how to actually program a third person camera system that avoids these mistakes.

This talk aims to solve that by covering the system structure, basic api, tooling, and a ton of math that goes into it, all while steering you clear of the unique problems we encountered in Tales Of The Shire.




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