Beyond Graphics: Environmental Storytelling | Chellew Wu | NZGDC 2025

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Published on ● Video Link: https://www.youtube.com/watch?v=dpXNDSJ5QCQ



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This talk explores how the environment art of Into the Dead: Our Darkest Days is shaped by creative vision, technical constraints, and the need for authentic, story-rich spaces. Rather than focusing solely on graphics, it examines the challenges and opportunities presented by the game.

Starting with a reframing of what makes “good” environment art, the presentation highlights the challenges and opportunities of environmental storytelling in worldbuilding, reinforcing gameplay, and engaging players. It then introduces a few practical tips/methods artists can use such as: prop design, object placement, and lighting.




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