How To Easily and Effectively Communicate with Dev Teams - #GamesUR US Conference 2016
As Games User Researchers, we often manipulate complex concepts in order to design studies, to collect data, and to analyze results. Even if we master these concepts, one common difficulty is to share them in a simple way with developers and stakeholders. This panel, comprised of Games User Researchers with more than 25 years of cumulative experience in the industry, will talk about the risks of keeping the black box closed and the benefits of simple explanations. They will provide examples from their experiences, and strategies to explain specific GUR concepts
Speaker: Florian Leroy
Florian Leroy is a User Researcher at Ubisoft since 4 years. He was in charge of user research for the Raving Rabbids brand, before his transfer to the Editorial User Research Lab which organize more than 100 user tests per year. At this time he manage the Research and Development activities for the Editorial Lab.
Speaker: Seb Long
Sebastian Long is a games user researcher at Player Research in Brighton (UK). Since 2012, Seb and Player Research have contributed to hundreds of games, spanning all platforms, with a global reach of over half a billion players. Notable projects include games from best-loved franchises LEGO, Moshi Monsters, Little Big Planet, Harry Potter and Sonic, as well as more than 100 indie and original properties.
Speaker: Mirweis Sangin
Mirweis Sangin is Principal User Researcher and process lead at Sony PlayStation Europe. Throughout his years at Sony PlayStation Europe, he has been responsible for helping improve the player experience of aware winning franchises such as LittleBigPlanet, Tearaway, Killzone amongst others. He has also extensively worked on improving the usability and ergonomics of platforms such as PS Vita, PlayStation 4. Mirweis holds a masters degree in Cognitive Science and a masters and Ph.D. in Human Computer Interaction. He has worked as a freelance UX consultant and as co-founder and principal UX architect of a UX design consulting agency in Switzerland.
Speaker: Sebastien Odasso
After a Masters’ degree in Neurophysiology applied to consumer tests, Sébastien became User Researcher at Ubisoft Paris, eight years ago. Two years later and after a mission of several months managing the User Research Lab of Quebec studio, he took charge of the HQ Lab in Paris. He worked on a lot of Ubisoft licenses, Assassin’s Creed, Far Cry, Splinter Cell, Prince of Persia, Anno…
Now Editorial User Research Director, he mostly works on improving processes and methodologies, trying to answer in the best possible ways to the new needs of an ever-evolving industry and to Ubisoft top management requests.
Speaker: Veronica Zammitto
Veronica Zammitto is the Lead Sr. Games User Researcher at Electronic Arts, managing researchers at 5 studios in 3 countries. Her passion is understanding what makes players tick and how we use that information to design better games.
Veronica works closely with multiple EA game teams, developing and executing their user research testing process. In her role as a Research Lead, she is responsible for defining the best scientific methods for the team to assess UX.